The Glass Syndicate
Play chess. Go undercover.
Your invitation gets you through the door. Your chess takes you further.

Enter an undercover operation in which the people across the board can bring you closer to a dangerous organization's inner circle. Meet your contacts, play the encounters, and follow the consequences through a cinematic story.
Begin or continue the adventure
Your cover: Alex Mercer, art dealer
At the Aurelia Invitational in Montenegro, you are expected at table nine. To the people around you, Alex Mercer is an art dealer worth meeting.
Your handler, Mara, knows the real reason you are there. You need a way into the Syndicate. The man waiting at your first table may be able to provide it.
Your first contact: Severin Vey
Vey takes chess seriously. Make an impression, and he can introduce you to Adrian Sorel, whose private villa offers a more personal meeting.
The first game establishes the rhythm of the adventure: a character with a role in the organization, an encounter with a purpose, and a consequence that leads somewhere new.
Meet Severin Vey or read the opening chapter preview.
A story told through encounters
The adventure is organized into twelve encounters across four chapters. Cinematic scenes connect the locations and characters. You play the chess against the computer.
The opening chapter begins with the tournament introduction. Later meetings extend the operation through the organization's network. This page keeps those later developments unspoiled.
The campaign is an authored adventure. Your moves determine the chess game; the story connects encounter outcomes into the mission.
Choose a level that fits
Select a starting estimate before your first game. Beginner, Medium, Hard, and custom entry are available. The setting tunes the challenge; it is not a measured rating of the fictional opponent.
A later change applies to a new game or rematch. If you lose or draw, another attempt is available against the eligible opponent. Those results do not complete the encounter as a victory.
Begin as a guest
No account is required to begin. If you want to connect progress to an account, use the save controls in the game.
Guest access relies on retaining the browser identity connected to your save. Read playing and saving progress before moving to another browser or device.
See the setting before you enter
The opening takes place at the Aurelia Invitational, a seaside tournament venue in Montenegro. The scene introduces the world before you meet the person who can open its next door.
Who this adventure is for
Choose The Glass Syndicate if you enjoy chess and want a fictional mission around your games: characters to meet, places to enter, and a story to follow.
It is a single-player adventure. For a human opponent or a dedicated course, choose the relevant chess service alongside it.